![]() You can then crop the new map file to only the area that you need to make it easier to handle or print out, or do whatever you want with it. Then set the opacity back to 100% and export the map as a new file. Then make the blank map on top partly transparent and simply use the select tool and delete key to make holes through which the labels and text you want are visible. To make your own custom version, simply open the GM map and the blank map in GIMP, Photoshop, or a similar image editing program, with the blank map covering up the GM map below. The idea behind the three versions is that GMs can easily make their own custom maps showing the area relevant to their campaign or adventure and only include the places that the PCs in their campaign would know about. ![]() The GM map, which includes all the map markers and labels the player version, which includes only those places that would be commonly shown on maps the PCs would have access to and a blank map without any markers or text. ![]() Treating the hexes as 5 miles across should get very close to matching the distances of 5th edition sources. 5th edition maps of the Sword Coast seem to have returned to the original AD&D map shapes but slightly scaled down. 3rd and 4th edition Forgotten Realms uses considerably altered maps, so distances won’t match exactly with any of those sources. This map uses a 6-mile hex grid over the original AD&D maps. The map is directly based on the map from the 1st edition sourcebook FR6: The Savage Frontier, with some additional markers from the 2nd edition The North box. I’ve always been very happy with it, but with a recent interest of starting a new campaign in the region, I’ve been thinking that I could do a lot better now. Probably my most commented post on this site has been the hexmap of the Savage Frontier that I made nine years ago.
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